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Stevens sees three crises in American judicial statesmanship. The first was the crisis of the founding. The well being of the country was subjected to grave danger, culminating in the crisis of the Civil War, and a refoundation was required. During the mid twentieth century The United States faced the possibility of destruction, World War II, and the finding of malfeasance of the nation in the office of the president. The constant excitement of contest with antagonists makes it difficult to say whether the current crisis of the Supreme Court is merely a continuation or a whole new problem.The political leaders who resolved the first crisis and founded the Republic bequeathed as a part of that foundation the United States Supreme Court. During the subsequent history of the country, and with respect to its crises, the Court played a large part. Whether or not it does so well in the current period depends upon the quality of its judicial statesmanship. The judge is a person who acts. But it is considered action and considered action is based on prior understanding. The character of the Court's understanding, or direction, reveales itself in the course of its division over the application of the "due process" clause to state criminal proceedings.Frankfurter's view is problematic. If Western civilization is to be preserved, it must be because it is worth preserving. If it is worth preserving it must be because it is good. If so, can it be preserved by reliance upon and reference to itself, or must reliance not be placed upon that by virtue of which the thing to be preserved is worthy of preservation? This problem is not new to Western civilization. Much has been written about Frankfurter, and common descriptions of the terms "restraint" and "pragmatism" to characterize his doctrines. Previous treatments of these doctrines now available have not seemed adequate. The intention of Reason and History in Judicial Judgment is to treat them as ethical problems rather than as self-explaining conclusions.
Routledge Applied Linguistics is a series of comprehensive textbooks, providing students and researchers with the support they need for advanced study in the core areas of English language and Applied Linguistics.Each book in the series guides readers through three main sections, enabling them to explore and develop major themes within the discipline. Section A, Introduction, establishes the key terms and concepts and extends readers' techniques of analysis through practical application. Section B, Extension, brings together influential articles, sets them in context, and discusses their contribution to the field. Section C, Exploration, builds on knowledge gained in the first two sections, setting thoughtful tasks around further illustrative material. This enables readers to engage more actively with the subject matter and encourages them to develop their own research responses. Throughout the book, topics are revisited, extended, interwoven and deconstructed, with the reader's understanding strengthened by tasks and follow-up questions. Research Methods for Applied Language Studies: Provides an advanced introduction to quantitative and qualitative research methods used in second and foreign language learning, teaching and assessment Takes readers step by step through the processes of research, from formulating research questions to writing up a dissertation or report. Employs a wide variety of carefully structured tasks and discussion points to guide the reader through the key themes, frameworks and procedures of applied language research, including ethnography, conversation analysis and quasi-experimental designs. Engages students in readings and tasks on articles from leading names in the field, including Alison Mackey, Roy Lyster, Angela Creese, Junko Mori, Rod Ellis and Diane Larsen-Freeman. Is supported by a Companion Website, including data sets for practice and guides to writing a proposal, making recordings, conducting interviews, producing questionnaires and organising a dissertation. Written by experienced teachers and researchers in the field, Research Methods for Applied Language Studies is an essential resource for students and researchers of Applied Linguistics.
Stevens sees three crises in American judicial statesmanship. The first was the crisis of the founding. The well being of the country was subjected to grave danger, culminating in the crisis of the Civil War, and a refoundation was required. During the mid twentieth century The United States faced the possibility of destruction, World War II, and the finding of malfeasance of the nation in the office of the president. The constant excitement of contest with antagonists makes it difficult to say whether the current crisis of the Supreme Court is merely a continuation or a whole new problem. The political leaders who resolved the first crisis and founded the Republic bequeathed as a part of that foundation the United States Supreme Court. During the subsequent history of the country, and with respect to its crises, the Court played a large part. Whether or not it does so well in the current period depends upon the quality of its judicial statesmanship. The judge is a person who acts. But it is considered action and considered action is based on prior understanding. The character of the Court's understanding, or direction, reveales itself in the course of its division over the application of the "due process" clause to state criminal proceedings. Frankfurter's view is problematic. If Western civilization is to be preserved, it must be because it is worth preserving. If it is worth preserving it must be because it is good. If so, can it be preserved by reliance upon and reference to itself, or must reliance not be placed upon that by virtue of which the thing to be preserved is worthy of preservation? This problem is not new to Western civilization. Much has been written about Frankfurter, and common descriptions of the terms "restraint" and "pragmatism" to characterize his doctrines. Previous treatments of these doctrines now available have not seemed adequate. The intention of "Reason and History in Judicial Judgment" is to treat them as ethical problems rather than as self-explaining conclusions.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
This book focuses on the political thought of American statesmen. These statesmen have had consistent and comprehensive views of the good of the country and their actions have been informed by those views. The editors argue that political life in America has been punctuated by three great crises in its history the crisis of the Founding, the crisis of the House Divided, and the crisis of the Great Depression. The Second World War was a crisis not just for America but for the whole of Western Civilization and, in the wake of that war, a new crisis arose which came to be called the "Cold War." Just when that gave the appearance of being resolved, the world reached a new juncture, a new crisis, which Samuel P. Huntington dubbed the "clash of civilizations." The statesmen having political responsibility in confronting the first three crises in America's history came as close to philosophic grasp of the problems of liberal democracy as one could demand from those embroiled in the active resolution of events. Their reflection of political philosophy in the full sense informed their actions. Since we cannot confidently explain the future, Aristotle warned us to call no man happy while he still lives. Thus the book, in its third edition, keeps to its settled pattern of dealing with settled matters. The preface to the third edition confronts the three later crises and, to the extent consistent with truth, attempts to relate them to the first three.
The Interpretation of Dreams is a seminal work of psychological and cultural heritage and probably the most important of Freud's impressive output. Published in 1899 but revised by Freud himself many times, it outlines his theories on the unconscious and dream symbolism. Though largely discredited and superseded by subsequent developments and research, it retains its place as a hugely influential and significant opus. This new deluxe edition uses A.A. Brill's 1913 translation of the third edition, with a new introduction by expert Dr Richard Stevens, who discusses the context, reception, influence, importance and merits or otherwise of Freud's text and Brill's translation - truly one of the most influential, if controversial, Great Works that Shape Our World. FLAME TREE's Great Works That Shape Our World is a new series of definitive books drawing on ancient, medieval and modern writing. Offering a fund of essential knowledge, and spell-binding stories it satisfies every facet of human interest: scientific, philosophical, sociological, romantic, dramatic and mysterious.
Written by one of America's preeminent labor historians, this book
is the definitive account of one of the most spectacular,
captivating, complex and strangely neglected stories in Western
history--the emergence of migratory farmworkers and the development
of California agriculture.
Sound can make or break the visual experience of a video game. If you press a button, and you hear a click, you know you are playing a game, without the click, you are merely interacting with an image on the screen. Sound elevates the experience of a game, and is obviously a KEY ingredient to the success of a game. This book goes out to sound designers and music composers for games who may be able to pick up on the theories and concepts in other books, but will need the book that shows them just how to get their first demo reel done. Stevens and Raybould get right into the heart of sound design and implemention, providing real practical examples to learn from, so that composers and designers can quickly develop the skills they need to design sound and music for games. This hands-on book guides students and professionals through the whole development process of how to create and implement sound and music for games. Stevens and Raybould offer a hugely effective teaching tool to engage students: a complete set of tools and interactive tutorials that are fully tested and proven to work in a University setting. The book comes with a powerful associated web site including 20 videos (10 mins each) with screen captures, voice over and interactive commentary, several hundred sound files that designers can plug right into their own games, and a unique tutorial game level for readers to play and learn in - so that they can experience, interact, and see exactly how sounds are applied in a real game. This is the best vehicle for learning how to create compelling sound and music for games - a truly unique approach that gets designers and students up and running quickly.
This book focuses on the political thought of American statesmen. These statesmen have had consistent and comprehensive views of the good of the country and their actions have been informed by those views. The editors argue that political life in America has been punctuated by three great crises in its history--the crisis of the Founding, the crisis of the House Divided, and the crisis of the Great Depression. The Second World War was a crisis not just for America but for the whole of Western Civilization and, in the wake of that war, a new crisis arose which came to be called the "Cold War." Just when that gave the appearance of being resolved, the world reached a new juncture, a new crisis, which Samuel P. Huntington dubbed the "clash of civilizations." The statesmen having political responsibility in confronting the first three crises in America's history came as close to philosophic grasp of the problems of liberal democracy as one could demand from those embroiled in the active resolution of events. Their reflection of political philosophy in the full sense informed their actions. Since we cannot confidently explain the future, Aristotle warned us to call no man happy while he still lives. Thus the book, in its third edition, keeps to its settled pattern of dealing with settled matters. The preface to the third edition confronts the three later crises and, to the extent consistent with truth, attempts to relate them to the first three.
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine (c) you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Routledge Applied Linguistics is a series of comprehensive textbooks, providing students and researchers with the support they need for advanced study in the core areas of English language and Applied Linguistics.Each book in the series guides readers through three main sections, enabling them to explore and develop major themes within the discipline. Section A, Introduction, establishes the key terms and concepts and extends readers' techniques of analysis through practical application. Section B, Extension, brings together influential articles, sets them in context, and discusses their contribution to the field. Section C, Exploration, builds on knowledge gained in the first two sections, setting thoughtful tasks around further illustrative material. This enables readers to engage more actively with the subject matter and encourages them to develop their own research responses. Throughout the book, topics are revisited, extended, interwoven and deconstructed, with the reader's understanding strengthened by tasks and follow-up questions. Research Methods for Applied Language Studies: Provides an advanced introduction to quantitative and qualitative research methods used in second and foreign language learning, teaching and assessment Takes readers step by step through the processes of research, from formulating research questions to writing up a dissertation or report. Employs a wide variety of carefully structured tasks and discussion points to guide the reader through the key themes, frameworks and procedures of applied language research, including ethnography, conversation analysis and quasi-experimental designs. Engages students in readings and tasks on articles from leading names in the field, including Alison Mackey, Roy Lyster, Angela Creese, Junko Mori, Rod Ellis and Diane Larsen-Freeman. Is supported by a Companion Website, including data sets for practice and guides to writing a proposal, making recordings, conducting interviews, producing questionnaires and organising a dissertation. Written by experienced teachers and researchers in the field, Research Methods for Applied Language Studies is an essential resource for students and researchers of Applied Linguistics.
This textbook is a graduate-level introduction to the field of
clinical psychology. While most textbooks focus on either
assessment, treatment, or research, this book covers all three
together specifically for the introductory level graduate course.
Chapter coverage is diverse and contributors come from both PhD and
PsyD programs and a variety of theoretical orientations. Chapter
topics cover the major activities of the contemporary clinical
psychologist with an introduction focusing on training models.
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
`I judge this book to be something of a triumph. It provides many valuable insights into how social psychologists work within different paradigms and with quite different assumptions.... Throughout, the writing is clear, central issues are constantly re-examined, and sight is never lost of the whole "task" of the book... it addresses central issues both adventurously and provocatively. Students who use it are lucky to have such a feast provided, and they are bound to find the material both challenging and stimulating... there is much more about self issues in this text than in any comparable social psychology text. And that, in itself, is a major achievement' - Self & Society `An absolutely terrific book - very innovative and in some ways really revolutionary: a wonderfully thoughtful volume... designed to teach people not just about social psychology, but how to think social psychology' - Jerome Bruner, New York University `This is the most forward looking text I have ever encountered. Where most textbooks are composed of dry summaries of past accomplishments, the present volume draws students into dialogue on cutting-edge issues. Both teachers and students will be enriched' - Kenneth Gergen, Swarthmore College, Pennsylvania This accessible, broad-based and authoritative textbook explores theories and research relating to the self for students of personality and social psychology. A feature of the book is that it is designed to provoke reflection in readers, both on their own experience and on the nature of social psychological understanding. It engages with contemporary debates about the nature of self by contrasting original and leading-edge treatments from five perspectives: biological; cognitive-experimental; experiential; social constructionist; and psychodynamic. The concluding chapter explores how these perspectives interrelate, through a discussion of the dilemmas of self and identity in modern society. Understanding the Self is one of three books which form the core of the Open University's course Social Psychology: Personal Lives, Social Worlds.
Since 1940, Captain America has battled his enemies in the name of American values, and as those values have changed over time, so has Captain America's character. Because the comic book world fosters a close fan-creator dialogue, creators must consider their ever-changing readership. Comic book artists must carefully balance storyline continuity with cultural relevance. Captain America's seventy-year existence spans from World War II through the Cold War to the American War on Terror; beginning as a soldier unopposed to offensive attacks against foreign threats, he later becomes known as a defender whose only weapon is his iconic shield. In this way, Captain America reflects America's need to renegotiate its social contract and reinvent its national myths and cultural identity, all the while telling stories proclaiming an eternal and unchanging spirit of America. In Captain America, Masculinity, and Violence, Stevens reveals how the comic book hero has evolved to maintain relevance to America's fluctuating ideas of masculinity, patriotism, and violence. Stevens outlines the history of Captain America's adventures and places the unfolding storyline in dialogue with the comic book industry as well as America's varying political culture. Stevens shows that Captain America represents the ultimate American story: permanentenough to survive for nearly seventy years with a history fluid enough to be constantly reinterpreted to meet the needs of an ever-changing culture.
`Could certainly be used as a stand-alone text. Aimed primarily at advanced undergraduates, it could also be read by others who may be prompted to identify yet further dimensions with which to map contemporary social psychology and define their position in relation to others' - The Psychologist This clearly structured textbook presents a broad overview of the key issues that underpin social psychology. These include: the nature of science and `psychology as science'; descriptive, emancipatory and critical theories; and the different ways in which social psychology is applied in the social and political world. Drawing upon a number of different perspectives, this volume will introduce students to the important debates around what constitutes valid argument and research in social psychology, its aims, scope and subject matter, and the degree to which social psychology can be said to be itself a social institution and a part of the network of social regulation and definition. Theory and Social Psychology is one of four books which form the core of The Open University's course Social Psychology: Personal Lives, Social Worlds.
American photographers have been fascinated by the lives of California farmworkers since the time of the daguerreotype. From the earliest Gold Rush-era images and the documentary photographs taken during the Great Depression to digital images today, photographers and farmworkers in California have had a complicated and continuously changing bond. In Everyone Had Cameras, Richard Steven Street provides a comprehensive history of the significant presence of California farmworkers in the visual culture of America. Street's account spans 150 years and sheds a new perspective on some of America's photographic masters, such as Carleton E. Watkins, Ansel Adams, and Dorothea Lange, and brings to light heretofore unknown and unheralded work by perceptive amateurs, socially committed journeymen, digital documentarians, commercial propagandists, and left-wing critics. Through their artistry, these figures powerfully revealed-and at times obscured-the human cost of industrial agriculture and cheap food. Photographers are deeply embedded in the farmworker story, Street shows, and it cannot be understood without paying attention to their ever-evolving vision. Indeed, cameras are so prevalent on picket lines and at strikes and demonstrations that it is normal to see not only photojournalists but also police, protesters, and growers awaiting a decisive-or incriminating-moment to capture. Deftly weaving the remarkable diversity of field photography into this story of labor activism, Everyone Had Cameras establishes a new history of California photography while chronicling the impact that this visual medium-called by some the common currency of modern dialogue-has had on a vast, dispossessed class of American workers.
Since 1940, Captain America has battled his enemies in the name of American values, and as those values have changed over time, so has Captain America's character. Because the comic book world fosters a close fan-creator dialogue, creators must consider their ever-changing readership. Comic book artists must carefully balance storyline continuity with cultural relevance. Captain America's seventy-year existence spans from World War II through the Cold War to the American War on Terror; beginning as a soldier unopposed to offensive attacks against foreign threats, he later becomes known as a defender whose only weapon is his iconic shield. In this way, Captain America reflects America's need to renegotiate its social contract and reinvent its national myths and cultural identity, all the while telling stories proclaiming an eternal and unchanging spirit of America. In Captain America, Masculinity, and Violence, Stevens reveals how the comic book hero has evolved to maintain relevance to America's fluctuating ideas of masculinity, patriotism, and violence. Stevens outlines the history of Captain America's adventures and places the unfolding storyline in dialogue with the comic book industry as well as America's varying political culture. Stevens shows that Captain America represents the ultimate American story: permanent enough to survive for nearly seventy years with a history fluid enough to be constantly reinterpreted to meet the needs of an ever-changing culture.
A tale of friendship and war, of love and hatred, of survival and loss. Transpiring across time and space, on two separate worlds, spanning over seven hundred years of history and incorporating other planes of existence. Quintin is lost and drifting throughout the ages with no memory of what or who he is. Hunted by sinister Minions of the Dark, Quintin seems painfully unaware that he alone is the last of an order of interstellar knights - guardians of galactic peace.
In a dark land sealed by ancient powers, evil reigns unchallenged. Nature is warped and tortured, the land defiled and deadened. Heroes are almost unheard of and life is harsh, survival not assured. Monsters, daemons and undead horrors roam free. Powerful beings manipulate and dominate those they consider weaker than themselves. In this imprisoned world, dark secrets lie waiting to be discovered. Hidden answers to the inescapable truths of the Banes within .. |
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